In Time mode, each player receives a point when they KO an opponent, and loses a point if they are KO'd, or if they self-destruct. Matches can be played in either Time mode, Stock mode, or a combination of the two. Players can customize their controls in the menu. P-2 uses the 1 key on the numpad for special moves (or activating a Final Smash), numpad 2 for standard attacks, numpad 3 for shield and numpad 4 for taunt. The O and P keys still remain in P-1's possession, however, as the O key is used for special moves(or activating a Final Smash), the P key for standard attacks, the I key for shield, and the 1 key for taunting. The W, A, S, and D keys are now assigned to Player 1's movement, while the arrow keys move a second player. The controls are also different from its predecessor. The higher the percentage, the easier it is for a character to be knocked off the stage. As the character is attacked, damage accumulates, and the percent value increases. Unlike most traditional fighting games, a character's health is measured by a damage percentage counter. Super Smash Flash 2's gameplay is very similar to the official Super Smash Bros. The following explanation is based on the gameplay of the demo.
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